By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ka-pi96 said:
Xxain said:
I think that my biggest criticism of XV's open world is the lack of non combat activities. When you are not fighting, what is there to do? Previous Final Fantasy games have been filled with side activities and in comparison XV is lacking. The return of Hot Cold Chocobo would be awesome in a open world environment. I was fan of the Pitoss Ruins just because of how unique it is in comparison to the rest of the game. It was devilish as fuck, but satisfying to complete (took me 6 hours)

13 didn't have anything to do either, I never got far enough through 12 to know for sure (didn't like it at all) but I've not heard of anything other than fighting in that as well. So that's not exclusive to 15, it's just SE being lazy and skimping on the content in their games

Final Fantasy Xlll was ignored on purpose because it was a general step back in all regards minus the presentation. Xlll-2 and Lighting Returns did rectify that problem though. FF12 gets a free pass for not having a major mini game because of well hunts were constructed even if it was still just fighting. I don't feel the same way about XV's hunts the same way I do about 12's. This is because Xll took the time to design exclusive monsters that could only be fought during hunts. XV did not. All the hunts in XV are just stronger versions of  monsters you've killed a million times already and that sucked the fun out of it. There are some exclusive fights (Museline, Omega, Zu) but not enough that it does not feel like its own thing like in FF12 and just more fighting in XV.