Ka-pi96 said:
13 didn't have anything to do either, I never got far enough through 12 to know for sure (didn't like it at all) but I've not heard of anything other than fighting in that as well. So that's not exclusive to 15, it's just SE being lazy and skimping on the content in their games |
Final Fantasy Xlll was ignored on purpose because it was a general step back in all regards minus the presentation. Xlll-2 and Lighting Returns did rectify that problem though. FF12 gets a free pass for not having a major mini game because of well hunts were constructed even if it was still just fighting. I don't feel the same way about XV's hunts the same way I do about 12's. This is because Xll took the time to design exclusive monsters that could only be fought during hunts. XV did not. All the hunts in XV are just stronger versions of monsters you've killed a million times already and that sucked the fun out of it. There are some exclusive fights (Museline, Omega, Zu) but not enough that it does not feel like its own thing like in FF12 and just more fighting in XV.








