zorg1000 said:
I think he means that if a game isn't profitable at 2.5 million than it has too big of a budget. But on the other hand, this doesn't say the game didn't make a profit, just that sales were lackluster and down significantly from the first. It's entirely possible that the game was profitable, just not nearly as much as they hoped for. |
He might have meant that but his example didn't put anything in perspective at all. For one, a third-party game is always going to have more overhead than a first-party game. More importantly, no one is in business to "match production costs". I often come across posts where people act like breaking even is a success. It's not. In business, breaking even is essentially the same as a loss. Even a moderate profit can be viewed as a loss in the big picture.