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Pemalite said:
Trumpstyle said:

Yes ofc I know Flops isn't everything. But they are very important

They are not very important.
Flops are theoretical number, not real-world one, they have about as much use and accuracy as using "bits" to determine a platforms capabilities, the sooner you realize that, the better.

There is also more needed to render a game than the flop numbers imply.

Trumpstyle said:

like Switch and the high end phones can do more advanced graphical effects, but it doesn't translate to a better looking game overall as game developers can design around the flaws of older gpu architectures and make them look better or similiar.

That has nothing to do with flops.

Trumpstyle said:

Show me a switch mobile or smartphone game that looks better than Halo 4, you can't as it doesn't exist.

Challenge accepted. And courtesy of Digital Foundry.

Want more? Because they exist.
Halo 4 has a fairly simplified rendering pipeline with allot of the visuals baked.

Trumpstyle said:

I know Flops isn't everything, as we can see comparing Nvidia and AMD Gpus. Nvidia Flops is usually 30% faster.

No they aren't.
Flops are no faster or slower than each other, which just proves you don't really have an understanding of what a flop actually is or how it relates to the capabilities of a graphics processor.

Trumpstyle said:

And I agree somewhat with your respond, except Xbox 360 is probably more powerful than than switch undocked or the most powerful smartphones when fully used.

The Switch has proven with games that it is more capable than the Xbox 360.

Trumpstyle said:

We can see this in digital foundry comparison of LA noire where ps3 beats switch undocked both in graphics and performance, this despite switch having 4gb RAM.

One game which was never originally designed for the Switch's hardware or ISA in mind is your argument?

My counter argument is going to be Skyrim, low framerates, resolution, stutters abound on the Playstation 3, Switch also has better visuals.

Asphalt 9 cars has 90k polygons, Forza Motorsport 4 cars has 800k, lol at your asphalt 9 game, it's not even close. As I said before, yes newer architecture can do more advanced effects but it doesn't mean a better looking game. Asphalt 9 just pumps motion blur and some graphics effects to the max so you can't see the details of the game.

I actually downloaded that game to my phone as soon that video from digitalfoundry got out. It was the most ugly looking mobile game I ever played, image quality is hilariously bad and pumped with so much aliasing I gave the worst looking mobile game I ever played, also average fps was about 20 (my guess). But it's probably runs better on latest iphones (iphone8/X).

About Skyrim, betheasda game developers for fallout and elder scrolls just can't do good graphics. Switch hardware is probably a lot easier to fully use than xbox 360.

Edit: forgot sources

https://forzamotorsport.net/en-US/games/fm4/features

"The Xbox 360 meets its graphical apex with Forza Motorsport 4. Experience an unprecedented level of detail with 800,000 polygon cars and some of the most beautiful environments ever seen"

https://www.eurogamer.net/articles/digitalfoundry-2018-asphalt-9-legends-is-one-of-the-most-beautiful-mobile-games-weve-seen

"The cars themselves are rich in detail, with some models featuring in excess of 90,000 polygons."



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!