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HoloDust said:

I'm on the opposite end - I find shrines to be as if they were given to game design interns and nothing but a filler - to add insult to injury, always with the same esthetics and reward. Bar few enviromental, very early in the game, they've started to feel like grinding to me.

But to each his own, I find BotW to have so many flaws I wouldn't even know where to start.

I feel like the shrines are great as a concept, but the execution could've been much better than it was. Since all of them shared the same assets and were kind of "blocky" looking, it really did feel like they were all made in a "shrine maker" (Like that test chamber creator in Portal 2). If for the next game they made the shrines more like the mini-dungeons in OoT and MM, that would be a big improvement already. Overall I think it's just a matter of quality > quantity if they keep shrines for the next Zelda.

I also heard the shrines in the DLC were much better, but I'm not spending $20 more on a game I didn't like that much just to play those (If they allowed us to buy just the 2nd pack for $10 then I might've considered it though).

Oh, by the way, I watched the video you sent me yesterday, pretty cool!