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mZuzek said:
HylianSwordsman said:

Only in OOT 3D, in my opinion. It was good in OOT for 64 as well, but the reliance on the iron boots and having to enter and exit the menu so many times made the whole thing a chore. The lights on the walls made the water level changing more intuitive as well. I agree that the water levels are way overhated. They tend to actually be some of my favorites because you have to figure out the mechanisms of the dungeon and how it spatially fits together, like you're inside a giant puzzle box. It's why I loved Skyward Swords final dungeon and all of BotW's Divine Beasts, even though I wanted the interiors to have more thematic variety. Zelda has a lot of dungeons like that throughout the series, and you don't really see much of anything quite like it in almost any game anywhere. Other games have dungeons, but not usually dungeons like that.

Agreed, yes. Iron Boots were annoying as hell, but I'd blame the game for that, not really the dungeon itself. I'm indifferent on the lights, though.

I’m not, the lights made it too easy.