the-pi-guy said:
potato_hamster said:
Okay, so if you know all of the consumer level VR headsets in the past, and pretend they didn't count for a variety of arbitrary reasons, then this new series are the first.
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The computer took some 50 years between being invented to reaching any sort of popularity.
| potato_hamster said:
Manufacturers stopped trying to make VR headsets for the masses for years because they always sold horrifically bad and weren't great experiences. Did that ever happen with cars, or tvs or smartphones? No? Hmm.... I wonder why. Just because this new grouping is better doesn't mean we can just discount the past and pretend it never happened. We don't say that the first real commercially viable television were HD LCD panels because they were *so much better* than the CRT TVs before them. We don't say the Tesla Model X was the first real commercially viable SUV because it was the first one to get a five star safety rating in every category and had so many features that mass-market SUVs never had in the past? We don't say the iPhone was the first commercially viable smartphone because it was *so much better* than the ones that came before it. But in VR? Let's ignore the decades of failed VR headsets. Let's pretend VR *really started* with the Oculus Rift.
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Have you used the current VR headsets?
Plenty of those things didn't do so well right away either.
The smart phone was invented in the 1990's. The iPhone was what made it big.
Some improvements are what those experiences possible.
Just like how we don't say the car would be a failure, just because the wheel was invented way before. VR still has a long way to go with massive improvements.
| potato_hamster said:
Sorry. That's a fairy tale you tell yourself to make VR sound like it's more than the niche product than it's always ever been. Need I remind you that the Virtual Boy actually sold at a higher rate than the HTC Vive and Oculus Rift before Nintendo canned it?
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We don't have any evidence for that.
Both headsets were sold out for months. And both companies haven't been the most forthcoming with their sales. PSVR is selling much higher than the Virtual boy.
I think the fact that people keep trying VR, is evidence to the fact that VR has market potential. There's a reason Facebook spent $2 billion on Oculus.
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Well to be fair he did already address some of these things earlier.
Computers and some of the other things listed took so long to become popular because they werent at mass market prices.
Those 90s smartphones were well over $1000 with inflation and i dont think they had all the subsidized options like they do today.
I suppose you could still make that argument about VR though, its $600 for a PS4+PSVR and likely higher for a PC+Oculus/Vive.