Conina said:
The Virtual Boy was (despite its name) no VR headset, it was a different kind of head-mounted display! It was missing the essential feature of motion sensors, so you can look around in a virtual world by head movements. Without this motion input, it was just a bad monochrome monitor with very low resolution, low contrast (red & black... really?) and low FOV strapped to your head. SEGA's VR glasses weren't a "viable consumer VR device" either: it remained only a prototype, and was never released to the general public. Then CEO Tom Kalinske stated that the system was not released due to it inducing motion sickness and severe headaches in users. The most promising commercial VR headset in the 1990s was the Forte VFX1, but it still had much more issues than benefits and died with MS-DOS. You make it sound that there were viable consumer VR devices available after the 1990s all the time and that the Oculus Rift/Vive/PSVR were nothing special at all. So which consumer VR headsets were the best and second best in 2000 - 2004? Which consumer VR headsets were the best and second best in 2005 - 2009? Which consumer VR headsets were the best and second best in 2010 - 2014? |
I completely agree with you. The VR stuff really started recently with Oculus Rift for actually being a VR device and not a TV that is strapped on your head. The VR devices today are far more advanced and obviously couldn't be achieved decades ago. That's how I always imagined VR to be. To be in a virtual world and interacting with it.
It's sad that not more devices have been sold, but given the actual price of those I can fully understand it. Vive and Rift are also far more advanced than a PSVR, though. I see PSVR as a more limited seated experience whereas for Rift and Vive you can walk around in the environment. The immersion is just awesome.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3







