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curl-6 said:
Trumpstyle said:

The fortnite mobile version proves that mobile performance for gaming is greatly exaggerated.

Galaxy s9 officially has 350 gigaflops (exynos version), the snapdragon 845 has 737 gigaflops but this in fp16 so we need to halve it, then we get 368 gigaflops. We don't know the gigaflops number for the iphone 8/X as Apple won't reveal it. 

According to anandtech, most phones GPU loses between 50-20% performance when pushed to the max (in the manhattan 3.1 offscreen test). But this is only when pushing the gpu to the max, what happens when a game pushes the CPU and GPU to the max at the same time? We get performance worse than Switch console in undocked mode.

Switch has 150 gigaflops when undocked.

So 13 years later Nintendo switch(undocked) and top smartphones still can't beat Xbox 360, that console have 240 gigaflops :)

https://www.anandtech.com/show/13039/the-lg-g7-review/3

Pemalite already covered this, but FLOPS are not an accurate measuring stick of performance between chips of different architectures released ten years apart. That's like saying a tugboat has more horsepower than a formula 1 car, therefore the tugboat is faster.

Yes ofc I know Flops isn't everything. But they are very important, like Switch and the high end phones can do more advanced graphical effects, but it doesn't translate to a better looking game overall as game developers can design around the flaws of older gpu architectures and make them look better or similiar. We can go full mumbo-jumbo talk about bad xbox 360 flops, but result speaks louder.

 

Show me a switch mobile or smartphone game that looks better than Halo 4, you can't as it doesn't exist.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!