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Wyrdness said:

The dungeons were the things holding the games back that's the problem the series started to deviate from being an adventure series to a glorified dungeon crawler this is why Hyrule in the games ended up being nothing but a barren loading screen as you go from one dungeon to the next. The Zelda team finally realised this and made the world of Hyrule the focus instead of the dungeons which is the best move they've done for the series because since OOT it was never about Hyrule just the 12-16 buildings you go to before going on to fight the final boss, TP was the prime example. By making Hyrule the main focus the games become more about the adventure again and the type of adventure the player has

Zelda 1 is open and BOTW is the evolution of it plus you do know that western open world games are based on the original LOZ starting with GTA being inspired by the game, the features you're mentioning are natural progressions for design in open world games.

We'll just have to agree to disagree on this. I just don't like exploring the overworld (And neither do I like most AAA games and the things they do for that matter), so I was perfectly content with Zelda being its own thing. I adore the old gameplay and since I grew up with post-OoT Zelda, that's what the franchise is to me (Heavy on dungeons/puzzles with light adventure elements).