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Also, I think this shows the value of consistent releases cultivating a healthy baseline as well as the impact of Octopath. Sales for Switch were picking up at the end of June and that wave continued into July. And the driving force for that was not only Mario Tennis but a consistent stream of content: Paladins, Fortnite, Wolfenstein 2, Crash Bandicoot, Ys VIII, Hollow Knight, Inside, Limbo, all these launched between E3 and the end of June. Now obviously these aren't all equally big but they kept the Switch in the headlines, kept the library going. That kind of period gives the platform a healthy image and keeps its mindshare high. I think that really helped June be competitive and definitely helped set up the July win.