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S.T.A.G.E. said:
Nuvendil said:

Except the situation isn't even remotely similar given that Monster Hunter World delivers nothing impossible on the Switch, Capcom's just a bunch of lazy pricks vs Final Fantasy VII being literally impossible due to the limitations of the cartridge format.

And Final Fantasy VII made exactly zero gameplay advancements beyond what the N64 could do, it was ENTIRELY presentation (the prerendered cutscenes)

Are you so sure that the new Monster Hunter could be played on the switch without a horrible downport? This isnt doom or a last gen game. Monster hunter world is a game of considerable size and effort.

Well first I didn't say the game specifically could be ported.  Now personally I think it could and do so rather well because while pretty, it's nothing special on a technical level.  Doom and Wolf 2 MASSIVELY outstrip World.  But there are enough background variables to make that not a sure thing, their engine may be limited in flexibility or not very well optimized. My point is that nothing actually done game design wise in World is beyond what the Switch could comfortably accomplish.  Shoot, this improvement could have been made on the PS360 if Capcom hadn't bowed out of the home console space with MonHun back then.  So even if World can't be ported, if Capcom wanted to they could create a very similar MonHun game for Switch.  It might not look as pretty but frankly if it hit the level of Xenoblade 2 (with better image quality) or Skyrim Special Edition, that would be a MASSIVE leap over *this*.