By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Azzanation said:
Azuren said:

Answers who has been asking for? Answers to what? What are you even talking about?

 

Because closing Rare would be the single most devastating PR move that Microsoft could make. Xbox One is already in such a dog house that it doesn't get exclusives anymore from it's parent company. The level of vitriolic hate they would get for buying an iconic studio, letting them fall into disuse, and then closing that studio would be topped only by E3 2013. Even if they never use them again, Microsoft is better off letting the studio rot than they would be burying it. They've made one game, one collection, and one distraction. The game turned out short and boring, the Collection is all old stuff, and the distraction is a joke Kinect title. They don't make plenty.

 

You don't get to strawman my argument three times and pretend to know what my logic would call for. You can't point to an outlier (and its pedigree does make it an outlier) and say that's proof enough. 

Not sure last time you checked, this is a buisness, and its about making money. Your anwser is just a personal attack on a company with a response that does not justify your point. You made an entire assumption about your whole reason.

You claim MS closes studios down and i anwsered that Rare is still around, one of the oldest brands going around and there still making games in 2018 with no signs of stopping. MS dont need Rare to make Rare games hence KI.

My point to you is if MS can hold onto Rare, (a company probably not profiting that well under MS) than its possible for any brand especially brands like Obsidian. If its a PR disaster for closing Rare down then same can be said about Obsidian. You anwsered your own question.

Dont use Pedigree as an excuse, Lion Head and Ensemble Studios had pedigree.

Why have Rare after being under MS for over a decade instead of improving and making great games one after another were  "not profiting well"?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."