potato_hamster said:
Sony hasn't said the PSVR has "exceeded their expectations" since a few months after release when they set a goal of selling a million units in the first six months, and they sold 900K in four months. It then took them another four months to sell 100K, so they actually missed their goal. |
I do remember when they were saying the market wasn't growing fast enough they were also saying they were selling very good.
One person wanting GTA VR is indicative of mainstream? He also wants PSPhone and PSPortable all playing the same game as PS5. You being so dismissive of PSVR is much worse than he dreaming of these scenarios.
Playing in theatre mode doesn't really enhance a game (even if I have played a lot in it) since you get much lower resolution than on PS4Pro so there wouldn't be really a benefit to expending extra money on it.
My last sentence was for someone saying he didn't want VR gaming to become mainstream as a fear of losing games because of it, not sure why it showed as answer for you as well.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."