Flilix said:
No, but these games do cost a lot of time and money to make. Time and money that would otherwise be spent on normal games. |
There are plenty of games being released I'm not one that is greed to the point to think every game should be developed for me. There are plenty genres and devs I don't look after and don't care that they don't make a product I like.
Now if Sony stopped doing SP narrative games I would be sad because there aren't many options with similar quality.
Errorist76 said:
If it’s more than twice of what the competitors have sold, it’s somewhat respectable. It’s a constant growth which ensures trust in the market, especially with an adoption rate that high for games. I don’t get why some people here act as if it must set the world on fire at the first try. Especially since everybody knows how hard it is to market VR. People just don’t get it without trying it.
Oh yes it does. I’ve been gaming for 36 years. By today’s standards gaming back then was incredibly clunky, terrible sound and graphics, huge lag, bad framerates etc...Do you think gaming would’ve developed in such a way if everybody would have complained about it “being not there yet”? From my perspective after these 36 years today’s VR is nothing short of a miracle. Sure it will develop and there’s still a lot of room for improvement, but it’s totally legit! Finally. And I don’t understand the negative attitude some people seem to have towards it.
This fits exactly my last sentence. Why do you act as if it was stealing something from you? It’s a new, additional way to play...not a replacement. |
I have gamed for 30 years and I agree with your sentiment. The problem here is that we already achieved such a high level in game polishment and pretyness that is hard for many to enter VR on its infancy and see a drop in the visuals as a cost of everything else they are gaining.
I have dreamed with VR for like 20-25 years already (wanted so badly to buy Nintendo attempt thought at the time that it was perfect immersion) we have been spoiled. I want one day we can have just a small wire tapped to our head (or less than that) where we can game inside our brains without any constraints on controller mapping, display limitation, body motion need, etc.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."