zorg1000 said:
Dont things like Oculus Rift and HTC Vive require a high-end PC? I the overall PC install base is higher, im not so sure about the high-end PC install base though.
With that said, i dont think PSVR is a failure, i dont see it as a big success though either. |
Sure they need. But the point is that using PS4 (which actually we know PS4Pro gives an enhanced play and sales is like 1/4 of PS4 since release, so perhaps 10-15M total) userbase and lower price as something that make PSVR having such an advantage that all adversaries combined can't even equalize is just an attempt to claim it isn't a success.
I wouldn't say big success. But since it keeps being sold, revised, games released and over the projection from Sony I would say it is at least successful.
potato_hamster said:
No, during Black Friday, the PS4 was $199, and the PSVR was $199. The PS4 Pro was $399. So, you could get a PS4 and a PSVR for the same price as a PS4 Pro. |
And you could get a WiiU for less than PS4 for the full 5 years, still PS4 outsold it with a single year sales and PS4Pro will outsell WiiU as well. That certainly proves people doesn't like Nintendo games right? Or that they rather pay extra to see more pixels than have a platform for all Nintendo games of the generation right?
potato_hamster said:
It's not a legitimate question. You automatically assume that anyone who criticizes VR and say it isn't the greatest thing ever hasn't played VR, or hasn't played it enough to have what you feel is a valid opinion on it. Then, even when they do claim to have experience with it, you dismiss it as them either lying or not getting the proper VR experience by not using the right equipment or not playing the right games. |
That is because you aren't criticizing PSVR, you are more trying to downplay it.
Mandalore76 said:
Very interesting that you chose the Wii U for comparison instead of the Switch. The PS4 Pro launched on November 10, 2016. The Wii U was officially discontinued on January 31, 2017. The Nintendo Switch launched March 3, 2017. So, whatever hypothetically choice you are showing is based on less than 3 months of the 2 systems competing for sales. Tell me when PS4Pro surpasses Nintendo Switch sales, since you are claiming that the majority of people since the Pro's release are choosing 4K gaming over Nintendo games. |
Nope, I'm comparing full life sales of WiiU (about 5 years) against what PS4Pro (a premium model) will sell until retirement.
More interesting is you jumping to defend Nintendo instead of even understanding the point.
potato_hamster said:
It's pretty easy to change my mind actually, but I really don't see how 3 million in sales can be seen as a success. It's not like terrible or embarrassing, it's just okay. That's probably why Sony said that PSVR's market growth was "below expectations" in a investors event in may. |
It's a success if it pays over the projected ROI, and considering sony announcements it certainly have.
potato_hamster said:
Fair Enough. I had forgotten about those. So for $50 more you could get a PS4 and PSVR for a PS4 Pro. That's not exactly weakening my argument very much about how VR still doesn't have mainstream gaming appeal. |
Have anyone claimed it have mainstream sales? Still if a product selling to 5% of userbase at 300 USD isn't good appeal most games doesn't have appeal since they sell less than that costing a lot less.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."