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zorg1000 said:
DonFerrari said:

PC install base is still larger, there are more than one device selling for it and they have been severely discounted. Still PSVR sell more than all of them combined. Sure it is a failure.

Dont things like Oculus Rift and HTC Vive require a high-end PC? I the overall PC install base is higher, im not so sure about the high-end PC install base though.

 

With that said, i dont think PSVR is a failure, i dont see it as a big success though either.

Sure they need. But the point is that using PS4 (which actually we know PS4Pro gives an enhanced play and sales is like 1/4 of PS4 since release, so perhaps 10-15M total) userbase and lower price as something that make PSVR having such an advantage that all adversaries combined can't even equalize is just an attempt to claim it isn't a success.

I wouldn't say big success. But since it keeps being sold, revised, games released and over the projection from Sony I would say it is at least successful.

potato_hamster said:
DonFerrari said:

At end of generation more people will have bought PS4Pro at 399 USD than they bought WiiU at under 299 USD. This clearly shows people prefer to play PS games with added pixels than any Nintendo game.

PS4Pro play whole PS catalog and one would be choosing between buying PS4 vanilla or expending a little more for PS4Pro, on PSVR he is buying 2 HW for a reduced catalog.

No, during Black Friday, the PS4 was $199, and the PSVR was $199. The PS4 Pro was $399. So, you could get a PS4 and a PSVR for the same price as a PS4 Pro.

And you could get a WiiU for less than PS4 for the full 5 years, still PS4 outsold it with a single year sales and PS4Pro will outsell WiiU as well. That certainly proves people doesn't like Nintendo games right? Or that they rather pay extra to see more pixels than have a platform for all Nintendo games of the generation right?

potato_hamster said:
Errorist76 said:

The guy wasn't criticising anything. He was just throwing empty words around. It's a noticeable pattern that those doing that usually don't own the system nor have much experience with it.

That's why I was asking a legitimate question. No answer yet.


It's not a legitimate question. You automatically assume that anyone who criticizes VR and say it isn't the greatest thing ever hasn't played VR, or hasn't played it enough to have what you feel is a valid opinion on it. Then, even when they do claim to have experience with it, you dismiss it as them either lying or not getting the proper VR experience by not using the right equipment or not playing the right games.

That is because you aren't criticizing PSVR, you are more trying to downplay it.

Mandalore76 said:
DonFerrari said:

Can't say names, but if you enter in other VR threads they were always saying how much of a bomb it was and that Sony wouldn't give more numbers, and on they having over 50% of the market and crying it showed that they couldn't make the market big and all other excuses.

So I guess considering it costs 300 USD and if we do a conversion on the attach ratio for a 60USD game (and you still need to buy games to use PSVR, people bought average 7 games) any game with less than 20% attach ratio is a failure?

People buying PSVR in average would have expended 299 for PS4 + 299 for PSVR and 210 for games (averaging on the 30 per game since there are smaller experience and full priced ones) or over 800 USD on the experience, I call that quite strong for an peripheral. In fact sold more than Kinect 2 which was bundled with all Xbox sold for just 100 more than PS4.

At end of generation more people will have bought PS4Pro at 399 USD than they bought WiiU at under 299 USD. This clearly shows people prefer to play PS games with added pixels than any Nintendo game.

PS4Pro play whole PS catalog and one would be choosing between buying PS4 vanilla or expending a little more for PS4Pro, on PSVR he is buying 2 HW for a reduced catalog.

Very interesting that you chose the Wii U for comparison instead of the Switch.  The PS4 Pro launched on November 10, 2016.  The Wii U was officially discontinued on January 31, 2017.  The Nintendo Switch launched March 3, 2017.  So, whatever hypothetically choice you are showing is based on less than 3 months of the 2 systems competing for sales.  Tell me when PS4Pro surpasses Nintendo Switch sales, since you are claiming that the majority of people since the Pro's release are choosing 4K gaming over Nintendo games.

Nope, I'm comparing full life sales of WiiU (about 5 years) against what PS4Pro (a premium model) will sell until retirement.

More interesting is you jumping to defend Nintendo instead of even understanding the point.

potato_hamster said:
taus90 said:

Well I dont think anything will change your mind coz u have already decided what to believe! If it was unsuccessful Sony wont have announced the sales numbers! Considering this gen was the big push for VR for mass market and 3 million is pretty astonishing number, Considering the fact there was a huge nintendo hybrid launched last year and PSVR a gaming experience in its infancy still sold at a steady rate is a pretty big deal.

I think sony will feel sorry for you, as PSvr has failed to meet your lofty expectation.

It's pretty easy to change my mind actually, but I really don't see how 3 million in sales can be seen as a success. It's not like terrible or embarrassing, it's just okay. That's probably why Sony said that PSVR's market growth was "below expectations" in a investors event in may.

It just confirms what I've said since it was announced. PSVR is a niche product and it's not going to bring VR to mainstream. The technology isn't there and the price isn't there, and it ut maybe we should temper our expectations that this segment of the industry is going to be replacing televisions in the main way to play a Playstation game in the foreseeable future.

To be clear, there's nothing wrong with being a niche product, but it was just never was going to be more than that and it's becoming painfully obvious. Maybe in the future some people might want to pause and reconsider the next time they refer to a game like God of War as a "retro style game".

It's a success if it pays over the projected ROI, and considering sony announcements it certainly have.

potato_hamster said:
Conina said:

$399? So there weren't any PS4 Pro deals last Black Friday?

Sure, let's ignore the $350 Destiny 2 PS4 Pro bundle at Amazon.com, the $349 PS4 Pro deals at GameStop and Walmart, the €286 PS4 Pro deal (taxes included) at MediaMarkt (Germany)...

https://www.forbes.com/sites/davidthier/2017/11/23/all-the-best-black-friday-deals-on-ps4-and-ps4-pro/#76f9ee0d35dc

https://www.heise.de/newsticker/meldung/Black-Friday-Kampfpreis-Spielkonsole-Playstation-4-Pro-fuer-284-Euro-bei-Mediamarkt-3900670.html

https://bestblackfriday.com/hot/playstation-4

 

 

Fair Enough. I had forgotten about those. So for $50 more you could get a PS4 and PSVR for a PS4 Pro. That's not exactly weakening my argument very much about how VR still doesn't have mainstream gaming appeal.

Have anyone claimed it have mainstream sales? Still if a product selling to 5% of userbase at 300 USD isn't good appeal most games doesn't have appeal since they sell less than that costing a lot less.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."