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Pemalite said

1) Er. Consoles use already-established hardware design libraries as a basis for their SoC's.
It's not like these chips are being built from the ground up for these machines


2) AMD can also do Ray Tracing.
Games today are leveraging Ray Tracing.
Games from the Xbox 360/Playstation 3 era were leveraging Ray Tracing.
100% Ray Tracing will not be feasible even next gen

3) You don't need the same CPU and GPU architecture to retain backwards compatability.
PC only has been doing it for a quarter of a century.

On the CPU side you have Binary Translation, on the GPU side you can abstract.

4) nVidia isn't going to happen
Why? Price

5) The rumor is flat out wrong.

Navi is Graphics Core Next based, which has existed on the market since 2011, this is just an iterative update.
And prior to 2011, Graphics Core Next would have spent years in development, so we could be looking at 6th gen consoles when AMD was working on Graphics Core Next. - But somehow it was designed for the Playstation 5? Not buying it.



1) Not really every manufacturer orders chips with specific number of components (shader units, ROPs, memory, etc.) for their needs. For example you can’t find PS4 and Xbox one APUs anywhere else. They are only used in these consoles.

2) Of course. But nvidia claims that RTX 2080 will be able to do real time ray tracing right now when it releases. We’ll see more about it during gamescom reveal. And it is rumoured to be a 16 TF card. Don’t see why it would not be possible to have this in consoles at least during 9,5 gen upgrades.

3) Agree. That’s why I mentioned that I believe it wouldn’t be a problem for Microsoft

4) It happened in Xbox, PS3 and Switch. I don’t see why it cannot happen in the next Xbox. The problem with nvidia is that they overprice their GPUs using their domination on the market. It’s not that they cost a lot more to produce than AMD ones. It is possible that Microsoft will be able to agree on the right price with them.

5) But every GCN gen, AMD adds new blocks to it. For example shader engines weren’t a thing before GCN 2. The thing here is that they are working with Sony on the next iteration of GCN specifically for the needs of PS5.

Azzanation said:

Well if Xbox have there budgeted Streaming Box than there premium model can have whatever they want i guess. Its been rumoured that the disk console wont be cheap and with the power of the Cloud, then going big will only make it even better. I am down for an Nvidea driven console. They make the best GPUs. Why not.

Also considering PC gaming is huge with Nvidea, it makes more sense since Xbox seems to want to cater for that audience more meaning more support for PC ports etc. Not saying AMD isnt big on PC and that porting would be an issue either way they go.

You forget that streaming box won’t be the main SKU because it can’t be it due to internet connectivity. Betting on this as a main SKU will lead to losing a gen. So they can’t go hard with the specs of traditional console. It still has to be affordable and cost somewhere around 400-500$ to succeed.

JRPGfan said:
The reason they use a single chip solution (a apu) is because its cheaper, and has a tiny bit of power saveings in it.

Going with a amd/intel cpu + nvidia gpu on a 2nd chip, will be more expensive to produce.
Also MS put all that work into makeing their games backwards compatible, useing a AMD x86 cpu..... they are not going to stop useing x86 now.
So they would have to get a x86 intel or amd cpu (a tegra Arm cpu just isnt enough, and would break their Backwards compatability).

I think it highly unlikely they dont use AMD next gen as well, for both cpu+gpu.

There also was a rumour before E3 that Sony can possibly use dedicated GPU in PS5. So it is possible that they both will get rid of APUs next gen.