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HoloDust said:
Pemalite said:


nVidia doesn't need one.

Indeed it doesn't - yet, I don't see the reason why would either MS or Sony move away from x86 now that they got into it,  especially since it makes 3rd parties life much easier.

Code Morphing, Binary Translation and so on makes that mostly redundant anyway... There is a reason why Intel CPU's are able to run ARM compiled apps.

Besides, for gaming, ARM is giving x86 a run for it's money in software support anyway, mobile gaming is catastrophically massive, so the support is certainly already there... Unlike with PowerPC or MIPS which was a pretty alien ISA for developing games on at one point.

JRPGfan said:
The reason they use a single chip solution (a apu) is because its cheaper, and has a tiny bit of power saveings in it.

It is only cheaper up to a certain point, once a chip starts to get extremely large, yields tend to decrease... And then having several smaller chips actually becomes cheaper.
There is a reason why AMD has multiple CPU dies on a single package with thread-ripper rather than a single monstrosity.

JRPGfan said:

Going with a amd/intel cpu + nvidia gpu on a 2nd chip, will be more expensive to produce.

Well. Intel and nVidia tend to prefer larger, fatter more lucrative profit margins than AMD. So that's a thing.

JRPGfan said:

Also MS put all that work into makeing their games backwards compatible, useing a AMD x86 cpu..... they are not going to stop useing x86 now.
So they would have to get a x86 intel or amd cpu (a tegra Arm cpu just isnt enough, and would break their Backwards compatability).

I think it highly unlikely they dont use AMD next gen as well, for both cpu+gpu.

You falsely assume that backwards compatibility is tied to the CPU ISA.
You need to study up and learn how Microsoft is actually achieving backwards compatibility, then you might realize it's actually a brilliant approach that is extremely flexible regardless of hardware.

Bofferbrauer2 said:
Pemalite said:


ARM can best x86, if you take the Core wide and fast enough, just no company has seen a compelling business case for it.
Apple has made some very large and fast ARM cores that could probably give Intel Core and Ryzen a run for it's money at the same frequency.

In Dhrystone, which is pure Integer, they do. But add in floating point calculations (Whetstone) and ARM is beaten by leaps and bounds. Considering videogames are very reliant on floating point (Whetstone), the X86 still easily trumps ARM in gaming operations.

Coremark is almost totally Dhrystone, hence why ARM seems to keep up well with X86 in those benchmarks. But anything with heavy floating point usage will kick down ARM scores compared to X86.

Also depends on the precision of the integers and floats.

With that in mind... We need to remember that Apple's ARM chips are still pretty potent all things considered, especially when we take into account the TDP these chips run at.
Unrestrict that... And have it on a process with transistors optimized for frequency and then it's an entirely different ball game.

Still. I wouldn't under-estimate ARM's capability to scale upwards, we just haven't seen a company take the ISA and drive it into the super high-end yet.

Akeos said:
If Microsoft has decided to have the more powerful hardware, Nvidia is a evidence

How do you know if next-gen GPU nVidia hardware is going to be more powerful? You seen legitimate benchmarks?



--::{PC Gaming Master Race}::--