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derpysquirtle64 said:

 

  • According to rumours almost all AMD stuff is working on Radeon Vega architecture specifically for PS5 which means that they probably don't have enough resources to work on the next Xbox hardware

Er. Consoles use already-established hardware design libraries as a basis for their SoC's.
It's not like these chips are being built from the ground up for these machines.

derpysquirtle64 said:

 

  • Microsoft and Nvidia work closely on real time ray-tracing support which at least as of now if I'm not mistaken will only be available on Nvidia GPUs using DirectX 12 graphics API. I think it should be pretty obvious that Microsoft wants to use this technology in their next Xbox console, so maybe their partnership with Nvidia doesn't stop at only having real time ray-tracing implementation for PCs. This technology will also give a huge benefit over AMD-based PS5 in terms of graphics.

AMD can also do Ray Tracing.
Games today are leveraging Ray Tracing.
Games from the Xbox 360/Playstation 3 era were leveraging Ray Tracing.
100% Ray Tracing will not be feasible even next gen.


derpysquirtle64 said:

 

  • Nvidia doesn't produce x86 CPUs

Nor do they need to. nVidia has it's own CPU designs based on ARM. Aka. Denver.

derpysquirtle64 said:

 

  • so MS will be stuck with separated CPU and GPU components and they will need to find CPU elsewhere which will increase the production costs.

False. See above.

derpysquirtle64 said:

 

  • Also, abandoning AMD on GPU side can result in AMD refusing to sell CPUs for adequate price which will force Microsoft to choose more expensive Intel CPUs.

False. See above.

derpysquirtle64 said:

 

  • Backwards compatibility. Actually this might be the least problematic point because I think Microsoft is capable of handling such thing on software side. Original Xbox One and One X have already quite differences in terms of GPU architecture and both  work fine. On the other side, switching from AMD to Nvidia will mean that the next Xbox will drop AMD specific features support like FreeSync2

You don't need the same CPU and GPU architecture to retain backwards compatability.
PC only has been doing it for a quarter of a century.

On the CPU side you have Binary Translation, on the GPU side you can abstract.


derpysquirtle64 said:

 

  • Even though considering all these negatives, I'm still gonna go with prediction that they will use Nvidia GPU for their next console just because of that AMD - PS5 rumour and because I think Microsoft wants that ray-tracing technology support so bad.

nVidia isn't going to happen.
Why? Price.

haxxiy said:

Uhhhh, shouldn't AMD actually be the ones getting paid by MS to develop and provide them custom hardware, instead of the other way around? >:)

Besides, AMD is developing Navi GPUs as well, and who knows what else.


AMD has multiple Teams working on CPU's and GPU's, they are working on chips that we won't even see for a decade, AMD is most certainly is working on Navi's successor.

HollyGamer said:

You guys forgot , Intel now are making a GPU

AMD can do ray tracing either, and they have been in the development for this tech.

Also Navi is for PS5 while Vega for Apple product, that's what i read back then.

 


Navi and Vega is for the PC.
It just so happens AMD was able to sell that hardware into other markets.

HoloDust said:
Highly unlikely - nVidia's GPUs are always more expensive than AMDs, plus nVidia doesn't have x86 license.

nVidia doesn't need one.

Bofferbrauer2 said:
Doubt it

AMD can bring them an all-in-one concept with Motherboard, GPU and CPU all from one hand. NVidia however is stuck to ARM for the CPU, which can't keep up with X86 CPUs (and would seriously bottleneck a 4K console), plus NVidia are generally more expensive. An Intel/NVidia or even IBM/NVidia (with the new POWER9 CPUs) are technically possible, but would be much more expensive and/or more complicated to port to

ARM can best x86, if you take the Core wide and fast enough, just no company has seen a compelling business case for it.
Apple has made some very large and fast ARM cores that could probably give Intel Core and Ryzen a run for it's money at the same frequency.

derpysquirtle64 said:

The rumour has it that they develop it specifically for the needs of PS5. Doesn't mean it can't be used later in desktops.


The rumor is flat out wrong.

Navi is Graphics Core Next based, which has existed on the market since 2011, this is just an iterative update.
And prior to 2011, Graphics Core Next would have spent years in development, so we could be looking at 6th gen consoles when AMD was working on Graphics Core Next. - But somehow it was designed for the Playstation 5? Not buying it.





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