Totally different architecture and Polyphony wanted a clean cut, a true next gen racer. I doubt anyone on PS4 would’ve been contend with PS2 models and trashy vacuum cleaner sounds.
Graphics isn't everything. For a developer who got away from charging fans with a glorified demo called GT Prologue, they'll get away from less like graphics or audio criticisms and the sales of GT6 only speaks for itself why we need this thread.
Why learn from Naughty Dog specifically? Bethesda, Rockstar etc all ported PS3 games to PS4 and had success too. It was a pretty standard thing for all publishers.
They're both first party developers. The comparison seems more appropriate with Naughty Dog than Bethesda or Rockstar but I get your point. I really do.Last edited by kurasakiichimaruALT - on 13 August 2018
If someone asks why I'm using an alt account, CGI and Truckusaurus got me a temp approval until I get my iconic and notorious "kurasakiichimaru" account back. :p