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They can: it's just a matter of how much re-tooling, asset reduction and modifying has to be done. The problem is whether the sales of a late Switch port (which I assume is the only way a Switch version gets done) would be worth the manpower, money and time it would cost. If Rage 2 becomes another western AAA game that's quickly forgotten about a month or two after release then it's not going to be worth the trouble unless it gets release date parity.