RolStoppable said:
The cursor doesn't care about the center of a circle and instead wants the player to move over the top left of any given circle. It's illogical programming. And yes, I knew that the turret guys need to be taken out from a distance, but when multiple units were able to pass unharmed, then it doesn't make sense that Riley got targeted the way she was. There should be a color for sight lines that tells the player if enemies are already in range to strike. Yellow for being seen isn't of much help because it could mean anything. Usage of a group of four is much more effective than using every unit. The CP and AP system only really penalizes the player for using only one or two characters. |
Well either you found a bug, or there was a half foot distance between getting shot, and not getting shot. Those turrets may have a specific angle of attack, so if you move just a foot closer to the wall, or your character is a bit shorter you might fall outside of their range. This would be due to the turrets only being able to swivel down so far, before aiming at nothing but the brick below them.
If you only use four characters you won't get units to fire in tandem. When two characters like each other they will both fire, whenever their nearby friend fires. Also, you won't get as much suppressive fire on enemy turns by having a single unit in one spot. Keep in mind, this is the tutorial, and there are much harder scenarios in the finalized game. Try getting through the snow level with a squad of four, in four turns.







