curl-6 said:
There is absolutely nothing unrealistic about having 3 system sellers per year. It has been done many times before. |
Well times are different so a lot more resources are needed to make 3 big games a year
Kai_Mao said:
It would be interesting to see the types of budgets Nintendo provides for their teams and their projects. They not only have Switch and 3DS titles to deal with, but also publishing duties with first and third party titles, providing maintenance with their systems and online infrastructures (take that for what you will), creating and managing the programs they have implemented, producing TV commercials, producing upcoming movies like the Detective Pikachu and Mario movies, possibly creating new animated series (if those are in the works like they hope to do), and producing for the upcoming Universal theme parks. I think creating more teams is kinda interesting. You got Aonuma heading the Zelda team, Koizumi heading the Mario team as well as general producer of the Nintendo Switch and is now an Executive Director at the board of directors, Nigami heading the Splatoon series and co-heading the Animal Crossing series along with Aya Kyogoku and Katsuya Eguchi, Yabuki heading the Mario Kart and ARMS team, Sakamoto heading the 2D Metroid games, Tanabe heading the Metroid Prime games, Takahashi leading the Xenoblade team from Monolith Soft, etc. That's a lot of teams already. I haven't even mention Game Freak, Masahiro Sakurai and Sora Ltd., Intelligent Systems, Retro, 1-Up, and Nd Cube. I think creating new teams would have to depend on how and when some of these lower tier developers come up with new gameplay mechanics that develop into new games, or even new IPs. You can't just say "alright, let's get a new team out there to create a new game," and let them just hang out. It's not Nintendo's style. They usually develop gameplay mechanics first before deciding on how it will eventually be implemented. Splatoon didn't just come out the way it did because people like using squids and all, the gameplay mechanics of shooting ink to cover territory was the first thing that was established and, eventually, Inklings would be born along with the world of Splatoon. And I don't think Nintendo simply just attain talent for hire. Ultimately, we don't know how the process of hiring and nurturing talent works at Nintendo. While Satoru Iwata has done a lot to help Nintendo open up more to the public at large, they have kept staff development mostly close to their chest, which is their right for what its worth. |
I guess their current investment in games for 3DS is minimal, but yes Nintendo have several branches to deal with all the console activities.
And yes Nintendo is one of the biggest developer and publisher on the market (kinda justify their big marketshare on SW on their console). They could sure have more teams, and not necessarily full development team, they could have several matrix like teams. Teams for sound, coding, level design, etc that would be moving from one project to another.
Yep, several of us criticized Nintendo for overusing the mascotes and the like. But then we learn that Nintendo make almost everything about the game and just them decide the char to go on it. So it is more like to make user know what the game is about (genre), fell at ease knowing the chars and help marketing.
Well I don't know how they think about hiring talents that are already working on the market and what they have now seems to be working, so I won't say they are doing wrong.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."