By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nautilus said:
DonFerrari said:

Kaz doesn't see to have a problem being developing Gran Turismo for over 20 years.

You can outsource with quality, actually a lot of the assets on a lot of successful games are outsourced. And you can completely outsource games if you do due diligence and supervision you can acertain the end product is good.

Also Nintendo may hire a lot of people and not to speed up current games, but to have more subteams and increase the amount of games on pipeline. Also by managing the resources those subteams may work on steps of each project that need them and move on (how it is done on giant developers with multi team and project).

And how has that been working for GT?Is the last 3 games as good as the first three games?Its his choice to keep developing all the games and only do that, Sakurai for example dosent let anyone else work on Smash, but they are the exceptions, and you dont make a rule by the exceptions(and even Sakurai makes other games from time to time).

And Nintendo does outsource projects.Smash 5 is being outsourced, Nintendo funded Bayonetta and are letting Platinum make it, Metroid Prime 4 is seemingly being made mostly by an outside team.But you need to have a tight control over these projects so that they dont get out of control, so you need to have personel watching over them.A company cant outsource dozens of projects at the same time because its not effective or even possible, by the reasons I already wrote in the other post.

Nintendo output is already greater than any other company.Expecting them to make games with the same output as 3 or 4 big companies combined, like Square and Sony, is unrealistic at best.Not to say that Nintendo is not expanding when needed.Monolith just opened a new studio for example, but Nintendo can only get so big.

You said no one would be able to do it and love it. He have full autonomy to do what he wants on PD, and he stick to GT because he loves it. And sorry to say this to you, but for me each GT have been better than the previous one, and as console simulators no other game trumps them. FM may have shorter cycle or more cars on FM7 than GTS, but the graphics on GT are better and the sim is better (sorry but changing the tint or rim isn't simulation, and sure not being allowed to tweak the car is a down on it, but I understand the reason for the MP balance).

Didn't say it's a rule, and probably most people would prefer to change what they are doing from time to time (reason for my criticism on Microsoft dedicated studios).

You agree that outsource is possible but have disagreement on the quantity. We don't know how many people they have to oversee and if they could increase, but I think it would be possible if they thought it would be a good strategy.

I do agree with no one can expect Nintendo output alone to be like 3 major studios, and I acknowledge that they are increasing size. My point is that they can increase without really affecting quality.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."