DonFerrari said:
Kaz doesn't see to have a problem being developing Gran Turismo for over 20 years. You can outsource with quality, actually a lot of the assets on a lot of successful games are outsourced. And you can completely outsource games if you do due diligence and supervision you can acertain the end product is good. Also Nintendo may hire a lot of people and not to speed up current games, but to have more subteams and increase the amount of games on pipeline. Also by managing the resources those subteams may work on steps of each project that need them and move on (how it is done on giant developers with multi team and project). |
And how has that been working for GT?Is the last 3 games as good as the first three games?Its his choice to keep developing all the games and only do that, Sakurai for example dosent let anyone else work on Smash, but they are the exceptions, and you dont make a rule by the exceptions(and even Sakurai makes other games from time to time).
And Nintendo does outsource projects.Smash 5 is being outsourced, Nintendo funded Bayonetta and are letting Platinum make it, Metroid Prime 4 is seemingly being made mostly by an outside team.But you need to have a tight control over these projects so that they dont get out of control, so you need to have personel watching over them.A company cant outsource dozens of projects at the same time because its not effective or even possible, by the reasons I already wrote in the other post.
Nintendo output is already greater than any other company.Expecting them to make games with the same output as 3 or 4 big companies combined, like Square and Sony, is unrealistic at best.Not to say that Nintendo is not expanding when needed.Monolith just opened a new studio for example, but Nintendo can only get so big.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1