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DonFerrari said:
Nautilus said:

Donkey Kong Country was a new spin off game and not part of an existing series(Up until that point, Donkey Kong was never a platformer like Mario was), much like Super Mario RPG(first Mario RPG ever).Same for Sin and Punishment, since it was a new IP.Ill give you the two other though.But they are more of an exception than anything.For every F Zero GX you have the horrible Mario and Zelda games that were outsourced, every Star Fox game released after 64, most Metroid games that werent Prime(in another words, that werent developed in house), and so on.Usually those outsourced games that use famous Nintendo IPs are the ones that venture outside of those IPs genres, like Mario + Rabbis(SRPG), the ones you said, and others that I cant quite remember now.Plus, you simply dont go "Ok lets outsource this" and begin developing the next day.You search for developers, they pitch their ideas, you need to approve them.And even then, you still have a team thats from Nintendo to overlooks the project so that it dosent turn to complete shit.The first part could take months, maybe more than a year, and the second part eats into Nintendo resources and manpower.

So yeah, you are being greedy.More like unreasonable really, since you think Nintendo needs to do a set amount of things, without actually reasoning if that goal is even reachable.Just because they are a videogame company dosent mean they can make a thousand games every year.Plus, that 3 years for development was an example I gave, its not unusual for games to take even more.BOTW took 5 years to make.Almost sure that Oddyssey took more than 3 years to make.Hell, even XC 2 took 3 years and a half to make.Retro is working on something for more than 4 years now, and we still havent heard a peep.Shit happens, and thats more true for products that are more creative in nature.You cant predict the unpredictable.

And many said that the Switch wouldnt be successful back when it launched.Look how that turned out.People said Zelda wasnt enough.Look how that turned out.People said that without third party support, Nintendo would be doomed.Look how that turned out(and third party are just getting better by the day).People will say, and they still do, that Smash and Pokemon wont be enough.And they will probably be wrong too.Why?Because if there is one thing more important than quantity, its quality.If Lets Go isnt as bad as people think, and if Smash is more awesome than it already looks, it will most likely carry the system, along with its evergreens and support it gets from others.

Kaz doesn't see to have a problem being developing Gran Turismo for over 20 years.

You can outsource with quality, actually a lot of the assets on a lot of successful games are outsourced. And you can completely outsource games if you do due diligence and supervision you can acertain the end product is good.

Also Nintendo may hire a lot of people and not to speed up current games, but to have more subteams and increase the amount of games on pipeline. Also by managing the resources those subteams may work on steps of each project that need them and move on (how it is done on giant developers with multi team and project).

And how has that been working for GT?Is the last 3 games as good as the first three games?Its his choice to keep developing all the games and only do that, Sakurai for example dosent let anyone else work on Smash, but they are the exceptions, and you dont make a rule by the exceptions(and even Sakurai makes other games from time to time).

And Nintendo does outsource projects.Smash 5 is being outsourced, Nintendo funded Bayonetta and are letting Platinum make it, Metroid Prime 4 is seemingly being made mostly by an outside team.But you need to have a tight control over these projects so that they dont get out of control, so you need to have personel watching over them.A company cant outsource dozens of projects at the same time because its not effective or even possible, by the reasons I already wrote in the other post.

Nintendo output is already greater than any other company.Expecting them to make games with the same output as 3 or 4 big companies combined, like Square and Sony, is unrealistic at best.Not to say that Nintendo is not expanding when needed.Monolith just opened a new studio for example, but Nintendo can only get so big.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1