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curl-6 said:
Nautilus said:

Not so unachievable?For a single company to release system sellers, which according to you are games on the level of BOTW, Odyssey, Mario Kart and Splatoon 2, which all take at the very least 3 years to make(with very rare exceptions), at a pace of 1 every 4 months?So 3 huge ass games that takes hundreds of people to make?And at the same time devoting resources, which are finite mind you, since Nintendo is not God, to making lower tier franchises to diversy their catalogue, which also takes at least 3 years?And devoting resources to marketing, R&D research, updating past games and the console itself.Also jiggling betwenn their games and third party ones so those third party games have a shot of success and dont scare those developers away.Having people with the talent to actually make those games, because you know, you dont find talent anywhere?That all is not so unachievable?My my, you sure opened my eyes.Nintendo is really inneficcient.

Are you drunk or have you zero idea on how the industry works?Or are you simply dillusional?

Nothing delusional about it. It's a matter of planning. If games take 3 years to make, then start them 3 years in advance and plan 3 years ahead to avoid slumps. Hire more people to make them, there is no shortage of people skilled in video game creation. Prioritize games that will move systems like Animal Crossing over ones that won't, outsource lower tier titles to third parties to free up first party manpower. 

3 big system sellers a year isn't unreasonable at all. They've done it before, last year most notably, but also in several years of the Wii. There's no good reason they couldn't have had one ready for the first half of this year to bring it up to 3 along with Smash and Pokemon Let's Go, then have 2 more alongside traditional Pokemon for 2019. They know how long games take to make, they should've taken steps years ago to make sure 2018 and 2019 would have a steady tempo of heavy hitters. 

Curl, thats not how things work.A company has so much money, and they want to earn money.If you keep hiring people to develop games, you dont necessarily make them faster.After all, its a creative process, there is a lot of trial and error there.What you just end up having is higher expenses with no garanteed return.Plus, every project needs talents, and you dont simply hire or find talents with a notification on some website with something like "Talent wanted to make a 95+ game for our system".That is something that needs to be cultivated, and need a lot of luck to find someone with such singular abilities.

Then there are the developer themselves.Nintendo games are so good because the developers are doing what they love.Sure, the company surely have guidelines, and always have teams developing high profiles games, but they rotate the developer and their projects.There is a reason why the Animal Crossing teams is not always doing Animal Crossing games, why the Mario Kart team is not always doing Mario Kart games.Its because creative people cant be schackled to a single project, a single idea all the time.They need to flex their muscles to keep creative, and to keep engaged.Who the hell wants to keep doing the same thing for the rest of their lives?And with that brings my second point:You cant outsource those type of games without their main team, without the main people behind it, because then quality will suffer.Its not a coincidence all Smash games being excellent and them having all the same director/man behind the games.Same for Splatoon.Same for Zelda.Same for Mario.Even those old franchises that have been passed on foward to new talents, like Mario and Zelda, their original creators spent a loooong time with their pupils and future "directors" of said franchises so that they learn the essence of said games, so that the franchise keeps its identity and quality.

And for gods sake, dont outsource their low tier franchises.There IS a reason why Xenoblade is so good.There is a reason why Kirby is so beloved.There is a reason why FE remained to be relevant all these years and managed to find a bigger success these past few years.Its because of the talent that Nintendo has.Im fairly sure that the original Splatoon was meant to be a low tier franchise, at least it had the budget of one.It was even developed by a team of newbies.Not to mention that, according to your own standards of what defines a game as a killer app, Nintendo has so many "big titles" they can release in a period of time.If Nintendo did respect that release schedule of yours, they would burn out of big IPs in less than 3 years.So it wouldnt be doable either way.

What you are suggesting is that Nintendo do what Activision does with COD.And we all know how "great" or revolutionary COD is every year.And that is ONE game.Imagine having teams of that size for Mario, Zelda, pokemon, Smash, Animal Crossing, Mario Kart, Splatoon, 2D Mario, big ass new IP(which needs to eventually come), etc etc.

And I mean, not even a single company has so much output as Nintendo.Not a single one.Nintendo output is like of Capcom, Square and Sony output combined.They are already a monster in and of itself.So stop being "greedy", in thinking what you want, and start thinking of what is realisticaly possible.Oh, and they are also developing smartphone games.That also eats up their manpower and time.Movies too.God, they already do so much stuff.Im pretty sure Im forgetting more stuff, and leaving out more arguments to be made.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1