curl-6 said:
With better planning though, they shouldn't have needed a "break" at all. A system seller every 4 months or so is not at all unachievable with proper planning. If they find they can't finish the games in a punctual manner, simple answer: hire more people, outsource more projects, reallocate staff from less important projects, moneyhat third party exclusives, etc. |
Not so unachievable?For a single company to release system sellers, which according to you are games on the level of BOTW, Odyssey, Mario Kart and Splatoon 2, which all take at the very least 3 years to make(with very rare exceptions), at a pace of 1 every 4 months?So 3 huge ass games that takes hundreds of people to make?And at the same time devoting resources, which are finite mind you, since Nintendo is not God, to making lower tier franchises to diversy their catalogue, which also takes at least 3 years?And devoting resources to marketing, R&D research, updating past games and the console itself.Also jiggling betwenn their games and third party ones so those third party games have a shot of success and dont scare those developers away.Having people with the talent to actually make those games, because you know, you dont find talent anywhere?That all is not so unachievable?My my, you sure opened my eyes.Nintendo is really inneficcient.
Are you drunk or have you zero idea on how the industry works?Or are you simply dillusional?
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1