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Bristow9091 said:

It's hard to put it into perspective when we don't know the amount of active players, and of these 5m people that have played it; how many of them just gave it a quck try on Gamepass then moved onto something else? Sure, the average playtime could be over 22 hours, but that could easily be one person with 100 hours vs twenty people with less than an hour or something, whatever the average would work out at, lol.

That's exactly what I was thinking.  For all we know, majority of the 5M players just demoed the game.

And just like when they announced Forza's 9M players it seems like MS is now trying to spin their news differently by announcing the amount of players 'logging into a game' then actual games sold.   

Sounds pretty sketched seeing as the majority of the Xbox division is about selling consoles and games but maybe MS is transitioning into the business of servicing customers rather than selling products?  Unless is this a normal thing that a lot of business are doing?  Does Sony include their PS Now members into their figures as well?  MS transitioning trying to become the Netflix of video games?  Now I'm really curious to know what's MS's plan for next gen.

Personally, when it comes selling products, there are only 2 types of numbers I feel that actually mean something:
1. The amount the game actually sold in store and digital because you know that people actually bought it.
2. (Only for games with campaign) The amount of people that actually finished the game by seeing how many achieved that achievement/trophy you get for completing the story.  Because then you know how many of them actually enjoyed it enough to play the entire game. 

It's crazy when you see a game that sold millions, and then many months/years later you see that achievement/trophy of completing the story and only like a very small percentage of people actually did.  It's even more funny when in the same achievement/trophy scenario but instead of finishing the game it's just trying to complete the beginning trial lol  It's like the game sold tons but not enough actually even bothered to actually play the game after they bought it lol. (But I guess there's that many backlog-gamers that just tested it out at the very beginning and decided to shelf it until later)