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The thing about multiple cores and sli is that most games(Crysis included) do not really use them right. Only one of the cores does the main lifting while the others handle threads that are running in the background. It helps, but not as much as it could. PC developers cannot spend all their time optimizing for multiple cores and gpus when that would alienate their largest base. Until programming languages efficiently help out with multi-threading, it is like a europeans taking an inline 4 and getting more out of it than an american car with a v8/v10.