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Soundwave said:
Nautilus said:

Labo was too much something out of the blue to be really considered casual friendly.It plays to a niche, which obviously worked out well, given the numbers.Mario Party is way more of a casual game than Labo ever will be, and has much more of an universal appeal.We will see how it will eventually play out, but given the Switch effect, I expect big numbers for this game(5 million+) LT.

And about the third party stuff, yeah i agree completely.But its something thats out of Nintendo hands.Having said that, I do expect things to massively improve late this year/2019, but then again, it will be mostly japanese support and AA games that will improve, not the AAA stuff that will suddenly start appearing on the system.

They need more AA stuff, if they're not getting it they should just pay outright for projects from third parties. A company like Konami likely would pony up a Castlevania or even Metal Gear game at this point if Nintendo offered to pay for development. Outsourcing is one way to go. 

Yeah, but there is only so much money in the world.But the biggest problem is talent.Nintendo has so much talent to give to outsorces like those, so you cant outsorce like crazy.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1