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curl-6 said:
Nautilus said:

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.

In 2019 you could have Monster Hunter, 2D Mario, and traditonal Pokemon. Boom, done. After that it wouldn't really matter as by the time a system is later in its life price cuts and revisions kick in to maintain sales.

Well.... yeah.2019 could be great, even spetacular again.You would have Bayonetta 3, Metroid Prime 4, Animal Crossing, something Mario related(like a 2D game), way more third party support than this Switch got this far, and so on.And why is that?Because Nintendo took a "break" this year.My whole argument was around 2018, not latter years.With this year being so light on big releases on Nintendo part, I certainly expect a bigger year next year.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1