Soundwave said:
They're gonna need to have a few 3rd parties step up and help, they can't always do it alone and Switch is not like the Wii/DS where the "casual" games are neccessarily causes large hardware spikes. They sell ok, like B-tier Nintendo IP but that's about it, otherwise Labo should've caused a nice spike in Switch sales. Switch needs other devs to pitch in and help more often than what its getting now and Nintendo should push harder for better relationships. They've got a good system here that's selling quite well overall and the demographics are older for it and leaning more core friendly, there's no reason why non-Nintendo software can't find success here, you're already seeing it with Octopath Traveller and Hollow Knight and other titles doing better than expected. |
Labo was too much something out of the blue to be really considered casual friendly.It plays to a niche, which obviously worked out well, given the numbers.Mario Party is way more of a casual game than Labo ever will be, and has much more of an universal appeal.We will see how it will eventually play out, but given the Switch effect, I expect big numbers for this game(5 million+) LT.
And about the third party stuff, yeah i agree completely.But its something thats out of Nintendo hands.Having said that, I do expect things to massively improve late this year/2019, but then again, it will be mostly japanese support and AA games that will improve, not the AAA stuff that will suddenly start appearing on the system.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1