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curl-6 said:
Nautilus said:

Yes, but you still cut more than half that list if you are gonna nitpick what you define as an killer app.It wouldnt be a problem given this is just fun speculation if you didnt complain about Nintendo "mishandling" software releases.I mean, by your definition of killer apps, you could probably count in one hand the number of IPs that Nintendo has left that could be considered as such and you expect them to have one every 3 or 4 months?

Certainly there are titles, considered to be killer apps,that move more and some that move less, but if Super Mario Party is a return to form, and considering its past numbers, that is one potential hardware mover if I ever saw one.

Just having Animal Crossing in the first half of this year and having Smash in September alongside the online service would've made a big difference, then you could've had three killer apps this year spaced a few months apart just like last year.

20 million would've been a breeze then.

But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.

Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1