curl-6 said:
Just having Animal Crossing in the first half of this year and having Smash in September alongside the online service would've made a big difference, then you could've had three killer apps this year spaced a few months apart just like last year. 20 million would've been a breeze then. |
But then we would have people complaining that 2019 would have no killer apps.The same thing in 2020.Then 2021, etc.These games take time to make, so you gotta have a choice wether you are going to have a fantastical year(2017) or you are going to have good years.
Its pretty obvious why they went with the first strategy(having a fantastical year with 2017), since they really didnt have any other choice, but then 2018 suffered as a consequence.You cant have great year after great year without any kind of backlash.Games take time to make.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1