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curl-6 said:
Asriel said:

I think Switch might pull that off - though part of me thinks that in order to do that, Nintendo are going to stuff the channel and risk a weaker Q4, which would still end up with them missing the FY target.

A 10 million plus quarter doesn't just hinge on Smash and Pokemon - key as they are - but also on other mass-market, family-friendly titles finding an audience; Labo, Super Mario Party, Just Dance and Star Link might contribute to a very strong quarter, as may bundles and Black Friday sales. Big ask, though. Like I said, the key lesson Nintendo should take away from this is that they need to pace their big titles.

Yeah Nintendo really need to learn to plan their lineups better, there's basically not a single system seller between Odyssey last October and Let's Go this November, that's over a year without a significant killer app. No wonder sales are slackening, you just can't go so long without anything to spur sales and not lose momentum.

There is Super Mario Party, and depending on how they market it, it might be a big title, in terms of pushing hardware.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1