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Smartie900 said:
CaptainExplosion said:

Good choices, but again, mostly ones that blend beat 'em up with other genres. Is that the only way beat 'em ups work now?

I don't think developers know how to make a pure beat 'em up game anymore. It's incredibly hard to make a long game with gameplay elements that get repetitive quickly. If they don't blend RPG, puzzle, or other genre elements, the game starts to get really tiring. Consumers were a lot more accepting of games like Streets of Rage back in the 1990's because games weren't particularly long. Games have evolved and I don't think players would be accepting of such simplistic games anymore unless it's something constantly fun like Mario. I think a good example of this is the Golden Axe game that was made fore the 360 a couple years back which was hated by everyone.

This is probably quite true. In Street Fighter II, hitting a car was considered novel.

I really can't even remember beat em ups even existing in the 64/PS1 generation. It died with 3D.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.