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Jigsawx1 said:
Shiken said:

There are exceptions to the rule of course.  Call of Duty where many people do not play single player is a good example.  When it comes to games like that though, they usually have a reputation that goes with it.  If that is all they play, then they fall under Masters of Their Trade.

 

Most games however have trophies and achievements that do pretty well at tracking how you play the game.  Like what side content do you complete, did you complete the main story, do you play stealth or guns blazing, there is pretty much something for everything.

 

Also one thing to keep in mind is that I am not talking about judging off of one or two games.  The average of several games and the content they have completed does a very good job telling how someone would play.  So if they play ten games for example, but because they skipped the story in CoD, the data gathered from the other nine games does not become invalid.

 

Another reason you have to look at several games is because what if they did not like a game and quit early?  You need to look at their overall habits between several games to get an accurate picture.  So the argument of looking at one or two games falls flat, as that is not what this topic is about.

i think achievments only tell about gamer who cares about them, and in my opinion the real hardcore gamer play online/ pvp/ in a team but also solo and try to improve their skills.  (i never saw a achievment for this) then you dont have the time to play other games and complete some achievment. Achievments or trophies are  like a drug, i saw people who had a lot of fun with a game through the moment they got their last achievments then in the next moment the game was no longer fun for them :(. what was the next step? right you have to buy a dlc or a new game thats the reason why achievments and trophies are existing. and then they could ttry to get more achievments and so on.  if you think i have a problem with this kind of stuff you are right. Normally people should play because of their story or the gameplay that makes fun to them not to get this weird achievments or trophies.

In many games, especially single player games, achievements/trophies flesh out the game beyond it conventional ending, so that makes perfect sense in some ways. Say you've already finished the story, then the hard mode, then gotten all the various "clean-up" trophies. Sometimes there's nothing left. It varies from game to game, and person to person. I STILL play with new players in the EDF games on Vita, even though I platted them over 2 years ago, and still work towards 100% solo completion, because it's fun to me. What you're describing IS a real thing however. I'm in 2 EDF groups on PSN, and I see guys bail as soon as they get the plat. The group mentality is to "pay it forward", so if somebody is a perpetual leech, it can bite them in ass later. Annnd I've deviated a bit too much. I guess my point is, getting a plat or 1000 in a game is often a pretty good indicator of how much a game has been plundered. 



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."