Mnementh said:
Yeah, Switch-versions do often not bad. What is more interesting: the split between PS4 and Xbox seems more even, it has smaller differences with different games. But with Switch it wildly fluctuates. Some games like South Park or FIFA have a really small market share, others like Sonic, Resident Evil, Attack on Titan or Disgaea have a real big market share. This clearly shows that the userbase of PS4 and XBox is pretty similar, while the Switch has a very different userbase.
Yes, this is something I again and again say. Sure, a bigger install base usually leads to bigger sales. But it is far from a linear connection, often even a negligable difference. A fan of Monster Hunter gets Monster Hunter, regardless of the platform. The only reason for smaller sales on smaller install bases might be a reluctance to get said platform for just one game. A few games though grow more with the install base. Seemingly few buy a Nintendo platform for Mario Kart, but many buy Mario Kart if they own a Nintendo platform. So this is a game that grows with the userbase. But even for Mario Kart it is far from linear, and I think there are very few games like that.
Yeah, this sales curve is kinda strange. Most of it is done in the US, in europe Battlechasers sells on Switch around the same as the PS4-version and has the same dropoff. In the US the sales are really big and more baffling stay nearly constant. I don't know the reason, maybe ads?
Oh no. This demand is flawed on so many levels. First of all, it ignores digital sales on other platform, as if Playstation is the only platform with digital sales. Secondly this changes over time, a recent post in a thread here showed, that these numbers are increasing over time. Third, the ratio often includes digital only titles, which inflates the ratio that in result cannot be applied to games that release both physical and digital. Fourth, the digital ratio also fluctuates strongly between different titles. So do Monster Hunter World and Octopath Traveler have a higher digital ratio, because they were initially undershipped. So in conclusion: if you have data that shows digital sales for the games for ALL platforms (not include PS4-sales digital, but has Xbox only physical or so), then we can make graphs based on that data. As long I can only map data which we have. You have to apply your usual consideration regarding VGC-estimates of physical sales. |
Yes it's clear to see that the 3 consoles have different userbases. While PS4 and X1 are more similar (but still JRPGs and some other genres are much more strong in PS4). And certainly Switch have a very different taste, if it didn't had they wouldn't buy Switch costing similar and being weaker at the end of the gen for the others. Which is good, If Swtich doing strong generates interest from devs to make games from genres that are strong on it but weak on the HDduo that means more variety.
When someone say it would be impossible for let's Mario Kart WiiU to outsell TLOUR because of userbase of course I have to agree, MK would need almost 100% attach ratio to get a shot at outselling TLOUR. But for me anything that had less than 20% of attach ratio on it's userbase can't really be said that would have sold a lot more if the userbase was a lot larger.
And not sure if MK will keep this same history (it wasn't like that before Wii), but that is something true and fantastic of dedication to HW and SW together that only Mario would have before (even Zelda was very far from it before BotW).
Also on people that buy a platform because of a game we know those are the very very few examples. Real system sellers are very rare (Like FF VII even if not selling like MK Wii, it basically ignited PS1) even if the game is very much liked. So as you mentioned, for MK WiiU let's say, if WiiU had 50M systems sold certainly MK would have sold a lot more (but certainly not linear, because that would make an obnoxous 40M MK sold right?)
Yep that curve is crazy, I have no idea for the reason, but let's say for how long it will keep.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."