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jason1637 said:

"Sales for Sony's Game & Network Services division increased 18% to 1,943.8 billion yen for the quarter. The company attributed this in large part to an increase in PS4 software sales, which were up to 52 million units from 50.6 million during the same period last year. That included a major uptick in digital sales, as 43% of games sold were digital, as compared with 37% the year prior. For the full year, 32% of full games were sold digitally."

https://www.gamespot.com/articles/ps4-sales-hit-79-million-nearly-topping-ps3/1100-6458569/

For Nintendo we would have to use their sales numbers and compare them to vgchartz. Here's a link https://www.nintendo.co.jp/ir/en/finance/hard_soft/.

So as of March 31st

75% of Switch sales were physical and 25% digital

87.3% of 3DS sales were physical and 12.7% digital

90% of Wii U sales were physical and 10% digital.

We dont have anything from MS but Xbox usually has a higger digital to physical ratio compared to Nintendo and Sony. With their play anywhere program and backwards compatibility i'd assume its around 45-50%.

For microsoft it is X% physical and YYY hours played played (with X not being reveled, but some getting the total number of players disclosed for the newer games). With the X varying to make sales look bigger  depending on VGC sales and how much a fan want to defend the game and increase sales.//////

But joking aside, it is possible that Xbox have the larger percentage of digital because of play anywhere and now gamepass.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."