Pemalite said:
JEMC said:
Wouldn't a gaming device like the Switch benefit more from having twice the shader cores instead that a higher frequency?
|
Well. It depends... Going wide (Twice the shader cores) doesn't always mean it will be more efficient than taking a design with half the shader cores but with twice the clock, the fabrication/transistors used and the energy they consume have a big influence to that end as well. So it's hard to pin down a definitive answer for that.
Pascal tends to clock higher than Maxwell because of the newer fabrication process as the newer, smaller transistors could clock higher at lower voltages... Not to mention the various architectural tweaks nVidia employed to obtain higher clockrates and reduce leakage.
But one thing more shader cores generally does bring is a larger SoC which typically means higher costs. (And that isn't even black and white anymore due to other factors in fabbing chips these days.)
|
So we don't have an answer. What a shame.
Anyway, thanks for the clarification
.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.