Angelus said:
There was nothing confusing about his post, his reasoning was simply that due to Battletoads' past franchise status, there's a lot of potential for it to be one again. He also never attacked you, so don't try to start something over nothing. |
His first post had no justification. And if you missed his tentative attack on the question of why I would care about the game you weren't looking.
Azzanation said:
It was an amazing franchise in its day and majority of old school gamers would know how popular and great the games were. They were hardcore and delivered. As for sales? Can you prove to me they didn't sell well? Because back in those days we didn't have the internet and statistics to prove it. Plus I remember that's all kids talked about at school and it even become a huge trend in the US by pranking many GameStop, Wal-Mart and Best Buy stores many years after its release. From my memory and where I am from, it was a phenomenon back in the 90s. Anyway I cant wait for it. You might only care about is its Sales and Metacritic figures but for me, it will be refreshing regardless. |
How big do you think are the group of old school gamers?
For the sales I'm going from what several of people that follow Rare have said in this forum (but sure I don't have the numbers for how many arcades were sold with battletoads or how many were sold on NES) and not even sure if we could find something on the internet.
I care for more than sales and metacritic, but still it's the points more discussed in VGC. And if we are talking about it becoming a big franchise sales will be needed. The game not being made by Rare will already be a barrier to pass (not sure if small or big) but surely I'm curious to see the result and expecting a very nice game out of it (another part of uncertanty is if they will keep the very hard and that will attract public or if they will dumb it down and lose some of the hardcore fans - some even complain if a game offers an easy mode).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







