JEMC said:
Yes, Nintendo is pretty cheap, which is why they may go for an off the shelf product rather than paying tens or hundreds of millions to Nvidia to develop a custom SoC. And also because it's Nintendo, them going with Xavier for the Switch 2 is likely as by the time they launch it, it will be "old" and cheaper. Heck, by then it may also be available at 7nm, making it smaller and less power hungry too! But well, Nintendo being Ninendo, they could go with an X2 for the Switch 2 and call it a day.
Wouldn't a gaming device like the Switch benefit more from having twice the shader cores instead that a higher frequency? |
Well. It depends...
Going wide (Twice the shader cores) doesn't always mean it will be more efficient than taking a design with half the shader cores but with twice the clock, the fabrication/transistors used and the energy they consume have a big influence to that end as well.
So it's hard to pin down a definitive answer for that.
Pascal tends to clock higher than Maxwell because of the newer fabrication process as the newer, smaller transistors could clock higher at lower voltages... Not to mention the various architectural tweaks nVidia employed to obtain higher clockrates and reduce leakage.
But one thing more shader cores generally does bring is a larger SoC which typically means higher costs. (And that isn't even black and white anymore due to other factors in fabbing chips these days.)

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