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DonFerrari said:
Ulternia said:
I hate this conversation. It’s always done from a consumer’s perspective and never takes regard for risk or how the employees who worked on the games are paid.

On top of that, it hurts me as a fanboy to see people being stingy with the games we love. If it’s a great experience, I don’t see why it wouldn’t warrant a higher price just because the producer didn’t pay as much in to the game.

So much contradiction in your comment.

If you think risk and cost should be considered (to not be only customer perspective) then you can't at the same side say the price it is sold at should reflect that effort, risk and cost.

I believe risk, cost, investment and sale volume should be considered for every project. Just because 8T didn’t use the latest engines doesn’t mean that they can thrive easily off of 2M $40 purchases and pull off an improved sequel and thrive with a new series. This notion that only the latest tech is deserving of a normal price tag is nonsensical - just because a game cost a lot doesn’t mean it holds value. 

 

The biggest thing that confuses me is how cheap some some people are over $20. Games are already not expensive at all compared to other forms of entertainment.