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Wyrdness said:
DonFerrari said:

Using UE4 doesn't make it go to same standard or materials... unless using hammer is all you need for your house to be built with quality.

Majority that bought it didn't though it was too expensive, so that doesn't help your argument at all. Since I didn't say everyone thinks the content is bad or the game is overpriced, did I?

I have no problem with people liking the game or thinking it's price is justified. Don't forget you are the one with pitchfork complaining about people not seeing the same value as you. Have no idea what Neymar have to do with it.

You put content justifies the price, a game being developed for PS1 doesn't make its content any less than if being developed today (still a lot of remasters were revamped and made to a standard above what Octopath reaches and still doesn't retail for 60 usd).

Customer should find reasons to request lower price instead of finding justification to defend devs that charges them.

Your analogy goes on about materials in this case that would be what was used to make the game UE4 which is the same as many AAA games of the same price basically your analogy backfired hard here and the reason why? You never had a viable stance to argue to start off with.

Yes you do have a problem you know how I know and what makes it obvious I didn't come out with any pitchfork like stance to begin with I responded to someone trying to equate budget to what a game's value is which is far from what you're trying to suggest was said, when you bsing and fabricating arguments to try and argue that flat out shows its you who has the issue.

Is English not your first language because if it isn't I highlighted what determines a games value which is the quality of the content, music, story etc... as well as the amount of content you just picked one word in a whole post and decided argue the one word with your strawman arguments, remasters and old ports are not newly developed titles they're titles for an old era and are already available on prior platforms for cheaper this is an example of your strawman arguments. If you admit the content is good why are you even arguing here either English is not your first language and you didn't grasp what was posted or you're looking to reach for an argument.

Customers pay for what they perceive to have value worth the amount they pay for hence they buy what they want as opposed to asking for discounts at every turn.

Nope UE4 is a tool not material (asset)... The asset would be texture, models, polygons, etc, exactly the things that are not cutting edge.

Budget never equates value. Nothing tangible and objective equates value (things like you saying solid facts would make it even funnier).

Strawman isn't focusing in part of the argument, wanted to remember you of it. I admitted the content is good? You try to shove words in my mouth (I didn't say the content is good or bad, but you tried to shoehorn both opinions on me). I said that if someone think the content isn't good (hint, the polish, graphic and other aspects can be relevant for someone that thinks the content isn't good...) content isn't simply the amount of time it takes you to do something.

Trying to use my language as merit of discussion is another fallacy of argumentation, funny for someone accusing another of doing personal route.

Yes customers pay what they think something is worth. Which already put the premise of OP to rest. For people that think this game isn't worth because it doesn't have the level of detail and production value AAA games have then for them it's true. Now please go and say the same to OP.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."