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Azzanation said:
DonFerrari said:

The basis for it not being a one hit wonder but a franchise is? Because the game have been dormant for decades, probably because they didn't see the potential to make franchise of it.

BattleToads has had many games, 4 to be exact with a bunch of ports on multiple platforms. Its not a 1 time IP that once done it cannot be done again (Cough SunSet Overdrive) type of game. Its Ninja Turtles but for the video game industry. Making a BattleToads game now does not mean they wont be able to make another in the future. It all depends on its popularity for the modern gamer. It can easily be done, much like it was in the past. The franchise has a monster amount of potential of becoming big again. And I simply cant wait. I am also not expecting this game to do wonders on the Metacritic system either nor does that matter to me. As long as its fun.

The way you put basically ANY game could be a franchise, so basically you don't have any evidence that it have a potential (hint, those previous games of decades ago weren't big sellers as well, even though they are cult hits).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."