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Jumpin said:
Shiken said:

The gameplay mechanics and writing is beyond many "high fidelity" titles however.  If having "high fidelity" visuals was all that mattered, The Order 1886 would not have recieved the criticism that it did.

I'm not familiar with The Order 1886 (I have hardly played a non-Nintendo platform since PS2). But whether or not it's the only thing that matters is another argument. The point is that people are misrepresenting the arguments of others (game time length, people being too poor, etc...), and instead make up other things to argue against rather than tackling the actual criticism; it's effectively a straw man argument.

The people are arguing that the game is not worth the price because it lacks the high-fidelity they require to make it worth it. They have a good argument, it's been widely established in the industry that lower-fidelity games are priced lower. This game, as a result, comes off as over-priced.

The flaw in your argument is the high fidelity part as from what many people have played of the game the gameplay, story and content are of high quality better than a number of other full price games while the visuals are stylised to look retro while utilising UE4's advanced features this isn't a lower fidelity game it's just not one of those hyped up AAA.

No one has criticised anyone who says they don't have the money it's the other argument you're pressing on high and low fidelity people are tackling because when you ask people pushing this notion to explain what they mean all many of then come up with are the visuals.