By using this site, you agree to our Privacy Policy and our Terms of Use. Close
quickrick said:
Barkley said:

Resolution isn't demanding, it's what has to be rendered at that resolution, anything can run Pacman at 1080p. Lighting, Shadows, Reflections and other shaders are usually the biggest hits on performance.

What? 720p to 1080p requires 2.5x the raw  power. I understand what you're saying about pacman, but it doesn't make any sense. lowering resolution is the best way to get the best performance  in a game while keep it's original look.  you look at ps4 pro or xbox x peromance mode in games for example when they try to hit 60fps, every developer lowers resolution as it's the best way to get better performance, all you have to do is look at how big dynamic resolution is. 

It's the best way to get better performance if you're not willing to remove "shiny effects". I for one would much rather have a sharp crisp looking game. I'm not saying lowering resolution doesn't have a big impact on performance, I'm saying lowering these effects has a big impact also. The reason behind the choice to lower resolution is the same as the reason developers don't target 60fps on consoles, "ooh look pretty effects". I'd always prioritise in the order of Frame Rate > Resolution > Graphical Effects, Developers tend to go for Graphical Effects > Frame Rate (30fps) > Resolution > Frame Rate (60fps).

"With Wolfenstein 2, Panic Button instead focuses on delivering an experience that is as close as possible to the original release in terms of visual makeup and basic design. Removing things like volumetric lighting, ambient occlusion, per-object motion blur and dynamic lighting could have increased performance, but it would come at the expense of its visual identity" - DF

They left those in, instead of delivering a game that was consistently 720p or higher. I would have removed every single one if I had to.