curl-6 said:
Their approach seems to depend on the game; with Doom and Wolfenstein they seemed to place priority on maintaining the game's graphical aesthetic as much as possible while taking a hit in resolution and framerate, while in Rocket League they cut back effects in order to hit 60fps. |
Wasn't aware they did the Rocket League port, they did a good job with that, though with a fast crossplatform competitive title it's a necessity.