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curl-6 said:

It should be born in mind that while the game's core design hails from the PS1 era, the graphics in the remaster were built from the ground up for the PS4, so we're effectively talking about a PS4 exclusive ported to a mobile device here.

Getting the game up and running on a system a fraction the size which runs on a fraction the wattage naturally necessitated some changes. To put things in perspective, the PS4 slim draws upwards of 100 watts during gameplay, Switch draws less than 18 watts when docked and even less when portable. Something had to give, and having played Crash on Switch myself, the cutbacks are generally well judged and it's a fine looking game. DF would seem to agree, as they ultimately label the Switch port "pretty good".

Forget all this.

On top of that ONE GUY decided to port a couple levels to the Switch to convince the studio to bring it to switch. The fact that oen guy had to twist  them into doing it just shows how much time, resources and effort went into it anyway.