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Bofferbrauer2 said:
kenjab said:

This is one way that the Switch is living up to its hybrid label.  Notice that the portable consoles all have much lower STR than the home consoles, but that the Switch fits in right in between those groups.  I'm guessing there are some families out there who have more than one Switch but only buy the games once (likely the reason for the low STR on the portable systems), though at $300 per unit it's probably not many.  I'd also guess that the Switch might have a higher than normal number of digital sales?

It's also possible that software is undertracked, though corrections had been made.

Nintendo announced 69M games sold, and precised this only includes games that are also available in stores, meaning eShop-only titles are not counted there. At March 31 VGC now has 51M, and had been corrected upwards after the results were out.

This does imply that over one quarter of the games is sold digitally, which could be too much.

If they're not including titles also available in stores then surely that has to be the explanation.... I can't believe that the Switch has a lower attach rate than wii u at the same stage.

Personally I've bought Oxenfree, Hollow Knight, Wulverblade & Death Road to Canada, so over a 3rd of my total purchases aren't available in stores. Not sure if my buying pattern is close to the average Switch owner's but if so there's a tonne of game sales unaccounted for.

The only other explanation I can think of is that the Wii U sold a higher proportion of it's install base at this time in it's life cycle earlier than the Switch. So at this point it's average owner had owned the system longer, obviously providing more opportunity for them to buy more games...