Areym said:
Because the TLoU is not your story, it's the story of Joel and ellie. You're moving the story along, you're not making the decision yourself. You're forced to do it cause it's what Joel would have done, probably 10 out 10 times. If ND is telling the story of Joel, it wouldn't make sense for you to inject yourself at the last few minutes and retconn the story by making a decision that would betray Joel's new found paternal love for ellie. I could understand if the game had giving you multiple decisions to be made throughout the game AND then force you into one at the end but that isn't the case. Honestly, there was no indication that this last decision would be based on our input. |
I could only accept that explanation if it had been a cutscene, rather than an interactive moment. In this case it feels interaction was allowed only to be robbed of the decision purposefully.








