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curl-6 said:
Liquid_faction said:
Call of Duty on the Wii is not at all a good example. COD wasn't pumping out Billions of Dollars until after MW2 and Black Ops, so any profits Activision did gain from that was good because they didn't see the mountain of cash they were gonna get from milking COD on the Ps3/Xbox. Since COD truly erupted around 2009-2010 to its levels that it is now, plus its two year development cycle, the last Black Ops and MW3 was already in their way, and would have been counterproductive to cancel. Plus it would be a good time for Activision to test the waters of a then popular COD in a big fanbase.

"Milking COD on PS3/360" and making some extra cash from Wii ports are not mutually exclusive. You can have both, and they did. If COD on Wii was not making money, they would not have brought over 5 of them over 5 years. If World at War didn't earn its keep, it was easily early enough to pull the plug on Black Ops and MW3.

Yes they did, but my point is not whether they made a profit or not, its how big the profit margin is to keep bringing it to the system at that time. COD was not as big in those 5 times they brought over COD. So if they made a couple million here or there, off course they would be happy. In the current Activision, a couple million here and there is not enough. So hypothetically, If a game is made on Switch with a budget of 20 million dollars, but the developers only managed to recuperate 1 million along with the 20 million budget, you're still making 1 million, but in a business standpoint, you'd be stupid investing 20 million to only get 1 million back. Knock off the first three CODs, because COD was not a big franchise back then, so any profits they made was already expected, and knock off last two CODs because by the time COD became a billion dollar franchise, Black Ops and MW3 were already being developed. You need more modern examples, because information about COD and Activision in the Wii era is simply outdated.